Base color rendering before sliders. Switching profile does not change your edits.
Separate hue and saturation for shadows and highlights.
Local contrast and haze controls — coming in a future build.
Post-crop vignette — coming in a future build.
Apply a 3D .cube look. Sits after tone, before sharpening.
Lens corrections and chromatic aberration — coming soon.
Upright transforms — coming soon.